or 2) Just draw a custom roof plane in mid air. Really? The ways I'm aware of are: 1) create a room with invisible walls so you can have Chief create a roof over it. The material isn't accurate/complete without the other textures(maps) being loaded.Īm I missing something? Is there a way to get Chief to load the objects along with ALL material files it uses?Īlso why blender for such a roof. I have to go in and manually add each additional file I have for the material. Chief, however, only loads the Diffuse (base color) file - the other slots in the material definition dbx in Chief are empty. obj file) that these are correctly specified (and they are in the same directory as the. You can see in the material file (sidecar file to the. I exported an OBJ from Blender complete with material maps (Diffuse, Normal, and Roughness). I've tried different file formats to see if it matters but neither Collada (.dae) or Wavefront (.obj) seem to work.
One big thing is importing custom 3D objects with materials - I can get the base material color (usually called the Diffuse) to load but I can't get Chief to recognize and load the other material maps (sometimes called textures) such as the Normal Map, Roughness Map, etc. However, I've noticed that dealing with materials and objects/symbols in Chief is a bit "manual" and I'm wondering if I'm making life harder than it needs to be. This has been a lot of fun - here's a simple custom roof example I made for over a garage door: I've been doing a bit with Chief and custom 3D objects (created in Blender).